Battle troops pdf download battletech
Ciaravella Randall N. Major Loren Jaffray is a soldier's soldier, a hardened professional who made his reputation with the Capellan Confederation's legendary Death Commandos. Now serving as an officer in the Northwind Highlanders, Loren longs to prove his loyalty to his new comrades. And he's getting that chance—the Draconis Combine is hiring his regiment to take on a mission unlike any before it.
The ruthless Clan Smoke Jaguar emulate the savagery of their feline namesake with lethal accuracy. Nobody knows this better than the samurai of the Draconis Combine, who fought to the death to save their very homeworld.
Now Loren's crack Highlanders will be the instrument of the Combine's vengeance, striking into the Deep Periphery to crush one of the Jaguars' supply centers on a distant world called Wayside V. But the young, confident major is in for a very nasty surprise—and unless he makes a brilliant change in plans, Wayside V will be soaked with Scots blood Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart.
But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren—for while the Clans hunger to conquer the Inner Sphere, they are warriors, and they have little qualm warring amongst themselves for advantage.
Victory over the Jade Falcons will give the Hellions a place in the Inner Sphere, new worlds to conquer and exploit. It will place them among those rarified Clans who are not trapped in the distant Clan homeworlds. It is a bold plan. It could easily fail. Can Rood and his Hellions defeat the forewarned Falcons? With Jihad raging in front of them and genocidal wars of reaving consuming the Clan homeworlds behind them, can the Hellions survive?
For use with Shadowrun. For use with Shadowrun Third Edition. In addition to critter stats and short descriptions, it includes all of the rules you need for using critter powers.
More Data Than Your Rap Sheet Your shadowrunner has more safehouses than a slumlord, more false identities than a schizophrenic and a criminal record that takes up more memory than a Black Hammer utility. So where do you keep track of all that info? All of the archetypes are covered, from adepts to riggers to otaku, and space is included for edges and flaws, Karma expenditures, character background and more.
The Dossier also features handy reference tables to make combat, skill use and healing run more smoothly. For centuries, the merchant princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner.
More than a mere sourcebook, Handbook: House Steiner provides rules for both Classic BattleTech and Classic BattleTech RPG campaigns, including new personal equipment, creatures, life paths, and more—all tailored for players and campaigns based on the Lyran state!
Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Classic BattleTech Field Manual: Mercenaries, Revised provides an in depth look at modern mercenary operations, including where to go for the best contracts and most active battlegrounds.
Special rules enable you to bring each of these famous outfits to life in your own Classic BattleTech campaigns, while updated rules provide players with detailed instructions for creating and running their own mercenary commands both on and off the field.
In the year , humanity was in the midst of a golden age. United under the interstellar government of the Star League, all mankind prospered and enjoyed an improved quality of life made possible by advances in technology, commerce, human rights, and the arts. Humanity had truly inherited the stars. But those same advances also carried a curse, for the engines of war from the Star League era possessed power unequalled in the Successor States today. The land of faery, Where nobody gets old and godly and grave, Where nobody gets old and crafty and wise….
Unlock the potentials of your mind and body. Turn your back on the shallow and mundane — join the Universal Brotherhood and be a part of something wonderful! Who are the Brotherhood? Possibly the largest humanitarian organization in the world? To the grime-encrusted inhabitants of the sprawl they are a shining ray of hope in an otherwise hopeless world.
This is their way out of the darkness, their key to personal fulfillment and understanding. They are on every corner. THey knock on every door. And they want to save you too. Now someone has been on the inside of the Brotherhood. The objectives and purpose of the Brotherhood have been exposed. Some of the questions are answered.
But the truth is even more chilling…. Build from a thousand kilometers of flesh and steel. It writhes in the passions of those who live in it. Everyone and everything is connected here; there are no accidents. Talk a walk down any street and read the writing on the wall: Sprawl Sites is a sourcebook for Shadowrun, First Edition, and includes hundreds of encounters of every type, from blood-crazed gangs and mystic magicians to mild-mannered Orks and back-stabbing Corporate Cops.
Your Shadowrun campaign will never be the same. Magic has returned to the world, and with it has come all manner of beasts. Genetic material, long dormant with the absence of magic, has been reactivated, transforming mundane animals into creatures once believed supernatural, even mythical. Juggernauts rome the plains, Firedrakes infest the woods, Leviathans swim in the oceans, and Devil Rats now hunt Man in the shattered Sprawls that he has created.
Included with each entry are illustrations, physical descriptions, feeding habits, magical abilities, range, and safety tips for runners. Witness the birth of a new mercenary command in the late Third Succession War, follow a combat medic tackling a precarious injury, learn the true meaning of loyalty during the FedCom Civil War, and track down pirates on a forgotten world in the Periphery. The Mercenary's Star.
Even the most down on their luck units can find work here. The mission: train the local resistance on the planet Verthandi to resist their Draconis Combine masters. But things do not go well almost from the moment the Legion arrives. Trapped on Verthandi and facing a superior force and a fractured populace, the men and women of the Legion find themselves in a situation that makes the campaign on Trellwan look like a walk in the park.
And Grayson quickly learns that repeating his past successes may not be so easy this time…. However, the Third Regimental Combat Team—a. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere?
Colonel Sandra Barclay must do everything in her power if her command is to survive…. But while Julian's First Davion Guards have restored order on Terra, the Republic is closing its borders, keeping its core intact while leaving farther-flung worlds to fend for themselves. But the Republic is not only being attacked by external threats—it's being undermined from within, and the hunt for the seditionists continues.
Ex-knight and now-Senator Conner Rhys-Monroe still leads the fight to destroy the Republic from within. To stop him, Julian must pull together a disparate band of warriors from across the Inner Sphere, and keep them together long enough to achieve victory.
Tukayyid is a BattleTech scenario pack that provides historical notes and personal accounts of this epic battle and features a unique point system that allows. Tukayyid is a scenario pack for use with the. BattleTech game system. Each scenario in this book re- creates one of the major conflicts fought during the battle of. Are you a Wolf, a Sheep, or a Hound? So I imagine the jaguars scrambling to find the troops for their two galaxies.
If you enjoy playing the BattleForce game included in the Strategic Operations book, you may find these counters useful in your games. A full line of faction-specific BattleForce counters is available. Full BattleForce counters for a variety of rules, including buildings, fire and smoke, minefields and more. HexPacks are a flexible map system aid for the BattleTech game system.
Solaris VII. The Game World. Where novice and veteran Mechwarriors come to try their hand at fame and fortune — or go down in flames, forgotten and penniless. This tournament attempts to immerse participants in the glitz, glamour, danger, and risk of arena combat and the ever-fickle attention of the audience. The brutality of Mech combat takes second seat to the all-important make-or-break attitude of the audience.
0コメント